题目:
妊娠五个月,咳嗽不已,干咳少痰,口干咽燥,手足心热,舌红少苔,脉细滑数。
与本病关系最密切的脏腑是()
A.肝、胆
B.脾、胃
C.肺、肾
D.心、肝
E.肺、脾
答案:
参考答案:E
妊娠五个月,咳嗽不已,干咳少痰,口干咽燥,手足心热,舌红少苔,脉细滑数。
与本病关系最密切的脏腑是()
A.肝、胆
B.脾、胃
C.肺、肾
D.心、肝
E.肺、脾
参考答案:E
重症药疹后期出现大片脱屑,伴神疲乏力,纳呆,便溏,口干,唇燥欲饮,苔薄舌红,脉细数,应选治则:
A.外感风热之毒,阻于肺胃二经,蕴蒸皮肤而发
B.情志内伤,肝气郁结,久而化火,肝经火毒,外溢皮肤而发
C.寒湿困脾,脾失健运,肌肤失养而发
D.肝胆湿热,蕴结肌肤而发
E.禀赋不耐,风、湿、热毒郁于肌肤而发
关于肝、肾疾病患者的拔牙,错误的观点是()
A.各类急性肾病,均应暂缓拔牙
B.慢性肾病内生肌酐清除率大于50%,血肌酐小于133μmol/L,无临床症状者可以拔牙
C.慢性肾病患者拔牙时应注意预防感染,避免使肾功能恶化
D.急性肝炎期间暂缓拔牙
E.处于肝功能代偿期的肝硬化患者,即使肝功能指标基本正常,也不宜拔牙
有这样一座城市,它为近代中国第一个不平等条约冠上自己的名字而受辱,它为抗战时期日军在这里屠杀了30万中国军民而饮恨。这个城市是
A.北京
B.上海
C.广州
D.南京
共同海损成立必须具备的条件包括哪些( )
A.确有危及船、货共同安全的危险存在
B.付出的牺牲和费用必须是特殊的
C.牺牲和费用必须是有意义的
D.处置必须合理
Many video games feature an invincibility power-up that makes the players impervious to damage, at least for a while. As the economic crisis hit in late 2008, some said the same about the industry itself. The theory went that sales of video games, which had been p in 2008, would also be p in 2009, because games are a relatively cheap form of entertainment that let people escape from gloomy economic reality.
At first glance the sales figures seem to debunk the idea that video games are recession-proof. In June 2009, for example, sales of games in America were 31% lower than in June 2008, according to NPD, a market-research firm. In July sales were down 26% , the fifth successive monthly decline. But the year ended with a record-breaking December, as people bought consoles and games for Christmas. Globally, says Piers Harding-Rolls of Screen Digest, a consuhancy, sales of games were down by 6.3% in 2009. The number of Nintendo Win and Microsoft Xbox 360 consoles sold was flat in 2009 ; sales of Sow’s PlayStation 3 were up by 22% after a price cut.
In some respects, this stumble reflects gaming’s new popularity. When it was less of a mainstream activity it was not so connected to the wider economic cycle. The success of the family-friendly Wii has broadened gaming’s appeal, but the new players it has attracted are less fanatical garners who are more likely to cut back in hard times. During 2009 more people turned to mobile, web-based or second-hand games, says Mr Harding-Rofls.
Another way of looking at things, however, is to say that spending on gaming is driven by big hits, and that the slight decline in 2009 reflects creative rather than economic weakness. Entertainment industries always have their ups and downs, says Shigeru Miyamoto, the creative force behind many of Nintendo’s biggest games. There was an unusually large number of hits in 2008, which boosted sales, and fewer big releases in 2009 until late in the year, which may explain the weak mid-year sales. The biggest hit was "Modern Warfare 2", released in November, which became the fastest-selling game in history, selling 7 million copies worldwide on its first day. The top 20 games took a larger share of sales in 2009 than in 2008, which shows that the games industry is becoming increasingly polarised between hits and misses. Hence the hit-and-miss results of the big publishers of video games.
Overall, says Mr Miyamoto, 2009’s crop of games may just have been less compelling. "We were not able to produce fun-enough products," he says. That highlights the importance of continued innovation, he says—but it leaves unanswered the question of whether gaming is indeed recession-proof.
In the light of what Shigeru Miyamoto said, we can infer()
A. games innovations may lead to the sale decline of 2009
B. he has no idea about whether it is influenced by the economic crisis
C. the gap of hits and misses in games industries is innovative
D. games industries will soon recover from the level of 2008