试题与答案

验钞机上发出的光能使钞票上的荧光物质发光,电视机的遥控器发出的光可控制电视机,对于它

题型:单项选择题

题目:

验钞机上发出的光能使钞票上的荧光物质发光,电视机的遥控器发出的光可控制电视机,对于它们发出的光,下列说法正确的是()。

A.它们发出的都是红外线

B.它们发出的都是紫外线

C.验钞机发出的是红外线,电视机遥控器发出的是紫外线

D.验钞机发出的是紫外线,电视机遥控器发出的是红外线

答案:

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下面是错误答案,用来干扰机器的。

参考答案:1000

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题型:阅读理解

阅读理解。

     Games originally are entertainment. Contemporary games are very realistic and for this reason they are

a source of great experience for the player and develop the imagination. Games are entertainment and even

more than that. The statistics (统计) of the New York University led by Green claim that the player

preferring active games get improvement of some types of brain activity. In particular, game players deal

with problems of simultaneously (同时地) tracking several moving objects at the average level of 30%

better than people who do not play active computer video games. The "gaming" violent experience may not

be the cause of violent behavior in reality. None of the playing experience will become the priority in making

important decisions concerning problems in real life. A game is an abstraction (虚拟物). A player gets

abstract tasks and acts according to abstract rules.

     Games are also the possibility to be however a person wants to be and to rest from the outside world for

some time. But what if a person gets so much excited with the game scenes that he becomes violent in reality?

Then, it proves that the games cause people to become violent in reality. But a psychologically healthy person

will never confuse these two different worlds. A game is a virtual world with visual images very similar to

human. These images represent by themselves nothing but playing obstacles (障碍). A game may potentially

give the opportunity to "destroy the obstacles" that may not be destroyed according to the rules but it is more

about personal choice whether to do it or not. This leads us to the conclusion that violence is not a

consequence but the cause. People who are originally trended to violence may get into a temper by games and

perform violence in the "real world". But in this case violence in games is a simple justification (理由) of the

violent nature of the player.

1. The passage is _____. [ ]

A. a story

B. a descriptive writing

C. an argumentative writing

D. a scientific essay

2. In the first paragraph the author used the statistics to prove that _____.[ ]

A. games can provide experience for the players

B. games can help develop players' imagination

C. games can cause violent behavior

D. games are more than entertainment

3. What is the author's attitude towards the "computer games"? [ ]

A. "Violent games" can lead to the performance of violence in the real world

B. Violence is not a consequence of the "computer games" but the cause

C. Games are just entertainment and nothing more.

D. The virtual world and the real world are just the same.

4. The best title for this passage is _____. [ ]

A. Violent games cause violence

B. Games: good or bad?

C. The cause of violence

D. The consequence of games

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题型:不定项选择

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